ShyRinX
I’m a 3D artist specializing in animation, modeling, and texturing. I’ve worked in 3D since 2021, mainly using Blender, with experience in SFM and Cinema 4D. In the team, I work as a 3D modeler and texture artist, creating and improving models. I joined after the studio founders saw my Scrap Baby redesign from FNAF: FFPS and invited me to join. Before that, I ran my own animation studio.
I try to be responsible and detail-oriented. I prefer realistic designs and pay attention to everything from geometry and textures to rigging, making sure my work is detailed and practical for others to use.
Fun fact: I first tried 3D in 2020 with SFM on my father’s computer. I couldn’t figure out how to add maps, models, or lights, so I thought the program was broken and gave up for a year. Later, I discovered Blender, found it much more intuitive, and it became my main tool.
A few things off the shelf — music on rotation, and some renders and clips worth a look.